May 09, 2019

First Rivals "War Games" analysis: Which deck to play?

There's a new type of event coming to Rivals: War Games. The idea is that you need to create a deck for this event from a limited number of cards. I love this idea, as I feel it's important for the developers to try new things and provide a more diverse experience for the players.

Let's look at the available units for the first War Games:


  • GDI only
  • All commanders
  • All infantry
  • Just the light vehicles
  • And the lighter air
In my view, this selection is a bit odd, as some units nearly rule themselves out:
  • There's no heavy vehicles, so why do you need Jumpjets or Mohawks?
  • All cheap Mohawk and Jumpjet counters are in the deck (Missile Troopers, Pitbull, Talon for Mohawk; Rifle, Shock, Dogs, Drones, Talon for Jumpjets).
Taking Mohawk / Jumpjet out, we're down to 10 units left. Additional thoughts:
  • No one can play tech or tank rushes. This means Aggro decks can possibly afford to prioritize pad charging left.
  • No one will play double harvester, so you can't fall behind economically as much. Also, no Bike rushes possible, and Pitbull rushes aren't a thing. But MG likelihood high. This means opening with a scout before harvester seems advisable. With plenty of anti-infantry (and maybe even some Drone openers?), Dog before Harvester seems the right opener.
  • Dogs in means you'll also run Pitbull.
  • Dogs and no Mohawk probably mean you will play no air, or Drones or Talons. 
  • If you play Dogs, would not play Rifles. This means there's just 4 infantry left: Shocks, Snipers, Missiles; MGs
  • As Shocks + Snipers are overkill, this leaves 3 infantry.
  • Jackson (no expensive strong units to boost) and Solomon seem not like great ideas. Liang at best with MG. So Strongarm seems best.
By exclusion, this leaves the following deck:
  • Strongarm (maybe Liang if you love Liang+MG)
  • Missile, MG, Shock OR Sniper
  • Dogs, Pitbull
  • Drones OR Talon
Personally, I'd probably go for Strongarm, Sniper (for some additional option against set-up MGs) and Talon (vs MG Drones are also great, but Talon are more versatile vs the Drones that will be plentiful, and maybe the odd Mohawk).

On the other hand... maybe we should play Rhino?

  • The decks will be cheap, but most likely you'll still run a harvester. With this deck, you will have surplus money that is better spent on Rhino than on Wardogs (this can also be a (weak) argument for Mohawk, as Tiberium sink)
  • Rhino is a decent counter vs both light air, all the infantry and even set-up MGs (not great, but better than many other options)
  • So flipping out Wardogs for Rhino might be an idea. The downside is: What's your opener then against a potential MG rush? You'd possibly need to take Rifles back in and open Rifle first.
The surplus money argument can also speak for Jumpjets over Missiles. Yes, there's just really Pitbulls, but you might want to be able to chase them down. And there are not too many units where you absolutely need Missiles (except if you plan to open with an MG/Missile rush).

Anyways, whilst the choice of viable decks might seem a bit limited, there's still some interesting consideration that show how fun this type of event can be. And at least the games will be interesting even in mirror matches, as it's pretty micro-intensive units. I for one look forward to the event!

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