September 12, 2019

Balance Patch September 2019

Hooray, EA is talking to us again, both on Reddit and in the App! And the came up with another Rivals Balance Patch.

Buffs:
  • Drone Swarm speed increased from 6.9 to 8 (nearly as fast as it was some time ago)
  • Grenadier projectile speed increased by 25%. This means that the first shot hits quicker (and so does the EMP slowdown effect), so that it's harder for vehicles to disengage and move away/escape.
  • Kane Obelisk health increased by +25%. Good change.

Nerfs:
  • Scavenger speed significantly decreased frm 6.9 to 5.4, which is now slower than Missiles and Lasers, which was their key advantage at least in Aggro decks that didn't need the Tiberium as much. I predict they will now just stick around in decks that want to get Tiberium, e.g. Artillery.
  • Liang cost increaseI d from 40 to 50. Justified.
  • Venom speed decreased from 9.2 to 8. I would have preferred a slight damage nerf.
  • Banshee cost increased from 50 to 60, reverting a recent buff.
  • Slingshot health decreased by 17%. This might be quite significant, as especially Mohawks might now have an easier time engaging with it. So blocking for your Slingshot (Liang drone anyone?) and having it in position in time becomes more important. Also might change the dynamics against Orca Bomber a bit.
  • Chem Buggy damage reduced by 10%. As the chem clouds stay, this nerf is relatively small.
  • Mammoth Tank decreased by 8%. I like this change. Mammoth might not have been technically overpowered, but Mammoth is just not a fun unit to play against, and lower level players struggled immensely against it.

Overall a reasonable patch, and I agree to 13lade that this might bring back the Suzaku APC deck built around strong Droneswarms, and make the Nod 2-2-2 around Venom-Banshee much less attractive. Recommend to watch 13lade's video on the balance patch as well:


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