Greetings Commander! We have another analysis for you today thanks to Bart who gathered the data, and to shuukit for preparing it for us! Please note the last data we had gathered for us was back in Dec 2020, so some of the changes may be somewhat dramatic.
GDI
Our good friends over at the Global Defense Initiative have been sending out less core infantry (Rifles & Missiles -8%), likely due to the lack of personnel amidst the pandemic, whereas Shocks seem to be making their long awaited return (up 10%) and Grenadiers are also seeing 5x as much play at 8%.
Dogs, Slingshot and Predator Tank are the stars of the War Factory, up 10%, 8% and a whopping 18%, respectively. Predator tank being the heaviest armor until tech & with tech being even more delayed in this patch and Shade significantly nerfed, this seems to make sense.
We're also seeing a Razorcomeback (comeback of the Razorback), which is up 12%, and Hammerheads (+18%) to deal with all those pesky new Banshees.
Most air is down though, with the exception of Orca Bomber.
Tech remains more or less unchanged (with Titan seeing the largest cutback at-8%), which may suggest that the economy nerf was ineffective. However, tech is not played as much in upper tib league anyway.
Following the Strongarm nerf many people are still sticking with her (-8%), yet we are seeing many players move from Solomon (-20%) to Jackson (+18%). McNeil, everyone's favorite CM abuse commander, has also been dropped like a rock (-22%).
NOD
Nod, Brotherhood of and Glory to, has been hit by covid19 even harder than GDI, with less signups for basic volunteer Militants, which are down -14%. It seems NOD infantry are all trying to make for higher careers as Flamers (+10% parallel with GDI). But even the dropout addicts, otherwise known as Fanatics, have seen an increase (+4%) despite being nerfed again.
Marauders and chem troopers have only marginally increased (+2%) although their largest predator (Catship, -39%) was completely wiped from most decks (good riddance).
Nod's war factory is working overtime to pump out more wheels (+17%), more bikes (+13%) and more chem buggies (+12%). Stank is also up after a significant nerf (+9%), which shows how incredibly overpowered it was.
With Shade (-13%) receiving it's long overdue nerf Inferno is rising up to replace it (+16%).
Phantom has also been deemed less necessary at -17%.
Tech play on team red is even bleaker than with GDI, only Artillery (+2%) is seeing some play with everything else either completely absent or regressive.
On the commander front Jade remains unchanged even after the base HP increase. Seth is down -13% (apparently his ambition did find some bounds) who has been replaced for Kane (+6%) and Oxanna (+7%) almost evenly.
On the commander front Jade remains unchanged even after the base HP increase. Seth is down -13% (apparently his ambition did find some bounds) who has been replaced for Kane (+6%) and Oxanna (+7%) almost evenly.
Player observations:
πΊπΈ Byah, whose core deck of Shocks and Predators has seen him moving up the ladder, and we see even the likes of πΊπΈ AliciaDesinty & π¬π§ 13lade playing Flamers again. The meta has not been as kind to other decks however, such as π³π± Maximus' signature Talon/JJT deck.
π¨π¦ Grape boy is holding on to the notorious Catship while maintaining a 89% win rate,
and ππ° 54188 is doing a new movement by playing the GDI pendant to Artillery (Juggernaut).
Welp, that about wraps our analysis. Thanks for tuning in and keeping Rivals alive!
Written by Entsorger
Special thanks to Bart, shuukit & kennyemmy
Really nice write up and fun way of surmising the decks. Thank you.
ReplyDeleteI would love to get the link to the raw data sheet like in the previous month to check out the decks used by the top players.
ReplyDeleteA very enthusiastic blog about cnc rivals. Good luck and keep going <3
ReplyDeleteperviAin_ra Jessica Gilmore click here
ReplyDeleteclick
link
https://colab.research.google.com/drive/1eTBjpUOCos4ev9MC0Y1fVITF3yREHhge
ommeperthough