It is my pleasure to announce that the next balance patch for C&C Rivals will arrive April 5th, 14:00 PM GMT!
Hello Command & Conquer Rivals fans,
Over the last year, we have heard your requests for a more comprehensive balance patch, so we have taken the last couple of months to balance the game across the board.
Patch notes:
Cdr. McNeil has been underused, so we are reducing its price to give him more viability.
McNeil Resonance field cost reduced from 40 to 30
The last patch has hit the Catalyst Gunship too hard, so we are giving back some of its power.
Catalyst Gunship health increased from 1485 to 1550
We know the tricky nature of the repair drone, so we looked into several options. Unfortunately we did not find a way for it to not contest pads, so we are bringing its cost down, making it much more economical to use.
Dr. Liang Repair drone cost reduced from 40 to 30
APCs still prove to be too effective, so we are adjusting them further.
APC Tiberium cost increased from 90 to 100.
We have found these units to be across the entire ladder, so removing some utility should make them less common.
Nod flame troopers and GDI shockwave troopers no longer reveal stealth units.
Shatterers have underperformed, so we are making them more effective against a wider variety of targets.
Shatterer now causes an EMP effect to vehicles
We are decreasing the cost of these 2 units so they help players transition into the tech lab earlier.
Widowmaker and Wolverine now cost 50
Slingshot struggles against the more expensive air units, so we are adjusting its damage to help fulfil its intended role.
Slingshot air damage from 50 to 100
We want Scarabs to be able to take down a wide variety of units, but at greater cost. Moving them to the Temple of Nod should serve that goal.
Scarabs are now in the tech lab, but cost 20 Tiberium.
Attack Bikes and Pitbull have proven to be too dominant, so we are reducing their viability to allow other units to be used.
Attack Bike and Pitbull speed reduced to lowest.
Confessors serve no use and thus are a distraction.
Confessors removed from the game.
Giga cannons are currently very oppressive against infantry, so we are tuning that down, but giving them some health to preserve their power
Giga cannon phase 2 infantry damage reduced from 15 to 10
Giga cannon phase 3 infantry damage reduced from 30 to 20
Giga cannon health increased from 1455 to 2500
The inferno double tile damage is a fun mechanic that we know players love, so we are reducing the reload time to increase its frequency
Inferno reload from 12 to 6 seconds.
We are pleased to announce that this patch is only the first in a new line of planned updates to C&C Rivals! Here is a sneak peek at what we have planned!
Monthly balance patches
We are committing to regularly updating and adjusting unit balance!
New events!
New events with unique rewards, rulesets, map pools, 3 times a week!
Steam release!
We are officially launching C&C Rivals for free on Steam on June 31st!
New units and commanders!
Expect new units and some new commanders such as Nod’s Marcion coming out this summer!
New and improved progression!
We’ve heard your feedback on progression loud and clear, so we are increasing the max unit level to 20, allowing you to upgrade your army further!
We are very excited to revive C&C Rivals and make the game it was meant to be!
Special thanks to Coinbird for the graphics!
April fool?
ReplyDeleteroadmap looks great, but balance patch is such a joke
ReplyDeletePlease keep Confessors!!!! Paired with a Basilisk they’re nearly impossible to beat.
ReplyDeleteYeah, right... April Fools' Day.
ReplyDelete